Thursday, January 18, 2018

An Updated Release Schedule

I just wanted to let you all know that I've updated the release schedule (which can be found HERE) to include everything I have planned for the rest of this year. 

I've had this schedule mostly done for a little while now, but I didn't want to post it until I had a pretty good idea of both the plot (rather than a simple theme) and the potential stars.  And now that I do, I figured it was a good time to let you all in on my plans. 

Definitely check it out, because in it, there are some really fun concepts that I'm really excited about.  It should be an extremely fun year, and I hope you all continue to enjoy my work. 

Another couple of things I have planned:

First up, at some point this year, I'm going to start working on a game.  It won't be terribly advanced (I can't code, and will be working off of a template), and will be more in line with a choose-your-own adventure story.  However, it will include at least fifteen individual stories with multiple branching paths, a lot of photos, and quite a few videos (or GiFs, depending on the capability of the template).  It's a fun idea, and I hope I can get it off the ground without too much fuss.

Second, I'm going to try to put together a video or two (similar in tone to the one I posted a while back, which you can find HERE).  I'm not great at video or sound editing, so it takes me a while to get it right.  That said, it's a fun process, and I hope I can get back to it.  I have a couple of good ideas that I'd love to see completed. 

And finally, I hope to release a novel I've been working on for quite some time.  It's called "American Tranny", and it follows a transgender high school senior as she struggles to live a double life.  It's a bit different for me, because it's not really kinky, but I think it'll hit home for quite a few people. 
Because of the publishing schedule (which is a LOT of content), I haven't really been able to work much on anything else over the past five months.  However, I'm beginning to get a handle on how to manage my time better, and I think it'll open up a lot of possibilities for side projects like the ones mentioned above. 

All in all, I think this year's going to be really great.  It's already starting off with a bang (with "Strings", "Coping", and, in a little less than two weeks, "Envy"), and I think it's only going to get better from here. 

So, thank you for the opportunity to exercise my creativity.  Without you all, I wouldn't be able to do it, and I can't say enough how much I appreciate it.


  1. Maybe try a framework or enviorment for games? Like RPG maker?
    There are some good ones which you'll basically only need a vague understanding of the software to make it work.
    Much luck to you!

    1. I intend to use Twine for my first game/interactive story project because it seems like it's perfect for something like this. In the future, I'd love to branch out into a "real" game using something like RPG Maker.

    2. Do it like the masculine mystique